Plot Points

Plot Points can be used to change you destiny.

Each Hero is awarded 2 plot point at level 1. Plot points allow players to change the course of the campaign, introduce plot complications, and alter the world.

USING PLOT POINTS
Each player starts with 2 plot point. During a session, a player can spend that point for one effect. The effect depends on how many points you use.

A player can spend no more than 2 plot point per session.

Spending 1 Point:

A player who spends a plot point gets to add some element to the setting or situation that the group must accept as true.

For example, a player can spend a plot point and state that his or her character has found a secret door, an NPC appears, or a monster turns out to be a long-lost ally polymorphed into a horrid beast. Whenever a player spends a plot point, the player to his or her right must add a complication to the scene. For example, if the player who spends the plot point decides that her character has found a secret door, the player to the right might state that opening the door triggers a magical trap that teleports the party to another part of .the dungeon.

Spending 2 Points:

You change the course of the campaign, introduce plot complications, and alter the world. with out the plot twists.

For example A player can spend a plot point and state that his or her character has found a secret door, an NPC appears, or a monster turns out to be a long-lost ally polymorphed into a horrid beast.
A player who wants to spend a plot point in this way should take a minute to discuss his or her idea with everyone else at the table and get feedback before settling on a plot development.

Plot Points

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